
Which Dungeon Floor Makes the Most Money? A Catacombs Profit Breakdown
A floor-by-floor look at expected profit per Catacombs run in Hypixel SkyBlock, from F1 to M7. Which floor is right for your gear, and why coins/hour beats coins/run.
Which Dungeon Floor Makes the Most Money?
Catacombs dungeons are fun. They're also one of the better ways to make coins, if you pick the right floor. The hard part is that "best" depends on your gear, your run speed, and whatever the market is doing today. Here's how to figure out which floor is actually right for you.
The math behind dungeon profit
Each floor drops specific items at specific rates. Expected profit per run is just:
(drop chance × item value), summed across every possible drop
That means a Necron's Handle (F7) or a Dark Claymore (M7) contributes to your expected value even though you won't see one every run. Over hundreds of runs, the law of large numbers does the work for you.
The Dungeon Profit Calculator does this with live prices, so you don't have to.
Floor by floor
Normal (F1–F7)
F1–F4: Mostly leveling fodder. The drops aren't worth much on the market. You're here to push Cata level so you can enter higher floors.
F5: Solid mid-game floor. Shadow Fury and Livid Dagger keep decent value. Good if you're Cata 20–30.
F6: Giant's Sword and Necromancer Lord drops are worth a look. Profit per run is okay, and clear time is reasonable with decent gear.
F7: The classic money floor. Necron's Handle drops are rare but worth hundreds of millions, so the expected value per run is high even on dry streaks. Wither Essence and lower-end loot give you a baseline.
Master Mode (M1–M7)
M1–M4: Slightly better drops than normal versions, plus a few Master Mode exclusives. Worth running if you can clear quickly.
M5: Starred versions of Shadow Fury and Livid Dagger. Higher value than the normal floor.
M6: Starred Necromancer Lord gear. Good coins/run if you can keep clear times tight.
M7: The top of the mountain. Dark Claymore, Necron Dye, and the other ultra-rare drops push the expected value above everything else in the game. The price of admission is endgame gear and a team that knows what they're doing.
Coins/run vs coins/hour
This is the part people miss. F7 has higher coins/run than F5, but if your F5 runs are 5 minutes and your F7 runs are 15, F5 might actually beat it on coins/hour.
The math:
- Get expected profit/run from the Dungeon Profit Calculator
- Divide by run time in minutes
- Multiply by 60
Sample numbers (real ones change daily — check the calculator):
- F5: 300K / 5 min = 60K/min = 3.6M/hour
- F7: 1.2M / 12 min = 100K/min = 6M/hour
- M7: 5M / 20 min = 250K/min = 15M/hour
What changes the numbers
Class and setup
- Berserker + Hyperion clears rooms fast, which is great for coins/hour
- Mage is generally the cheapest entry point
- Archer + Terminator is excellent on F7/M7 bosses
Team
A coordinated party clears 2–3x faster than randoms. If you've got a regular group, higher floors become a lot more efficient on a per-hour basis.
Market
Dungeon loot prices move with supply and demand. New updates spike specific items. The Dungeon Profit Calculator updates automatically so you're not running on last week's numbers.
RNG
Short term, luck matters. You might run 200 F7s without a handle, then see two in a session. The expected value is accurate over time; just be ready for the variance in the short term.
What to run for your gear level
| Cata Level | Floor | Why |
|---|---|---|
| 1–15 | F1–F3 | Leveling, learning mechanics |
| 15–24 | F4–F5 | Reasonable profit, manageable |
| 24–35 | F6–F7 | Best money on normal floors |
| 35+ | M4–M7 | Highest profit if you can clear it |
Things that move the needle
- Clear speed beats survivability once you're comfortable. Coins/hour, not coins/run.
- Do your dailies. Milestone rewards are free coins.
- Sell smart. Some dungeon drops are worth more crafted than raw. Check the Craft Engine.
- Log your runs. Compare actual income to expected income, see if your team is over- or under-performing the math.
- Pick the floor you can clear fast, not the highest one you can clear at all. A slow M-floor is worse than a fast normal floor.
Check the Dungeon Profit Calculator for current expected profits at today's prices, then sell drops on the Auction House at whatever the going rate is.